![]() ![]() ![]() ![]() The provision of further data, such as your e-mail address, is optional. Here, only the input of your feedback is required. *In the framework of our postings on our website, we may ask you for your feedback on the respective posting. If you require a response to your feedback, then you will need to provide your email address below (optional)*: Please provide us short feedback: (required) Or send request directly through Enscape. A real-time realistic graphic engine like Enscape gives this result in seconds allowing us to investigate more viewpoints and entire routes in the time that it normally took to make several images.Do you need help with Enscape? Please contact our technical support here ![]() Since some of these images took hours to render (depending on the quality and complexity of the scene and lighting) it was a slow and laborious process. Until now this was mostly done by imagination or pointing a camera and ray-trace rendering one image at a time. One of the most important aspects of architectural design is predicting light effects that will happen in a space. This gives architects new tools to visually test the effects of the modeled spaces with realistic textures and light, thus allowing them to make improvements in the design before documenting it for construction. The folks at Inreal technologies understood this and developed a Revit plugin called Enscape3d, that directly uses the Revit project database to map and render a real-time walk-able export in minutes. Their popularity made hardware more powerful and affordable every year, and we have now reached a point where real-time graphic processing engines for games can become a powerful new tool for architectural studies. Video game engines have a long history to following our latest graphic and display technologies. ![]()
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